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Design

The Rise of Hyper-Casual: Design a Hit Game

The Rise of Hyper-Casual: Design a Hit Game

The hyper-casual genre has taken the mobile gaming world by storm. These simple, instantly playable games capture millions of downloads. But how do you design one that sticks? It requires a specific mindset focused on psychology and simplicity.

The "3-Second Rule"

A hyper-casual game must be understood instantly. If a player needs a tutorial to understand how to move, you have already lost them.

  • Portrait Mode: Design for one-handed play. Players should be able to play while holding a coffee.
  • Short Loops: The core action loop should be very short, usually under 30 seconds per level.

Visuals: Satisfying and Juicy

The secret sauce of top games is "Game Feel." When a player hits a target, don't just add points. Shake the screen slightly, play a crunch sound, and spawn particle effects.

Monetization Strategy

Hyper-casual games rely on volume. You maximize revenue through a mix of ads:

Rewarded Video Player watches an ad to revive or get a skin. High engagement.
Interstitials Full-screen ads between levels. Use sparingly to avoid annoyance.

Final Thought

Hyper-casual development is about speed and data. Fail fast, test often, and focus on making the simple act of touching the screen feel incredibly satisfying.